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- Straight, Middle, or Cross-Court — Which Dink Should You Hit?
Straight, Middle, or Cross-Court — Which Dink Should You Hit?
Dink? Which one?
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Hey PICKLEBACKCLUB,
Not every dink should go cross-court.
In fact, one of the easiest ways to make your dinking game more effective is to stop thinking “Where can I hit the ball?” and start thinking:
“Where will this ball make my opponent uncomfortable?”
The direction of your dink changes the angle, the amount of court you have to work with, and—most importantly—what your opponent can do with the next ball.
Here’s when to use each one.
🎯 1. Straight-On Dink
Think: pressure + patience.
A straight-on dink goes back to the player directly across from you.
Why use it?
Keeps the ball relatively simple and predictable
Gives you a larger margin for error
Allows you to work on your opponent's backhand
Helps prevent giving your opponent a sharp cross-court angle
Keeps both teams from dramatically shifting their positioning
When should you hit it?
When your opponent's backhand is their weakness.
If you've noticed your opponent struggling to keep their backhand dink low, keep going there.
You don't need to constantly change directions just to change directions.
Make them prove they can handle it.
PicklebackClub Tip 🏓
If your opponent is getting comfortable with straight-on dinks, add a little variation:
Straight → straight → cross-court.
The change of direction becomes much more effective after you've established the straight dink.
🧠 2. Middle Dink
Think: confusion + indecision.
The middle dink is one of the most underrated shots in doubles pickleball.
You're essentially asking:
“Who's taking this?”
And that's exactly what you want.
Why use it?
A well-placed middle dink can:
Create communication problems
Force opponents to move toward each other
Target the space between their forehands
Create hesitation
Open up the sideline
Make the next ball easier to attack
The middle is especially dangerous when both opponents have strong forehands.
Instead of challenging their best shot, you're attacking the space between them.
When should you hit it?
Use the middle when:
✔️ Your opponents aren't communicating well
✔️ They're leaving a gap between them
✔️ Both players are protecting their forehand
✔️ You want to move them before attacking
One of the biggest mistakes is trying to hit a perfect sideline dink when the middle is sitting there.
You don't need a 2-inch target when you have half the court.
🔥 3. Cross-Court Dink
Think: angle + movement + attack opportunity.
The cross-court dink is your weapon for creating angles.
Because you have more distance to work with, you can hit a softer ball while still forcing your opponent to move.
Why use it?
A good cross-court dink can:
Pull your opponent wide
Create an opening down the line
Move your opponent off the kitchen
Create a larger attacking window
Change the rhythm of the rally
The real value isn't necessarily the dink itself.
It's what the dink creates.
Pull your opponent wide enough and suddenly the middle opens.
Or they reach for the ball and pop it up.
That's when you attack.
But there's a catch...
Cross-court dinks also give your opponent a cross-court angle.
If your dink is too high or too loose, you may be giving them an easy opportunity to attack.
So don't hit cross-court simply because you can.
Hit it with a purpose.
🏓 So Which One Should You Hit?
Think about it like this:
Dink | Best Use |
|---|---|
Straight-On | Attack a weakness and maintain control |
Middle | Create confusion and move both opponents |
Cross-Court | Create angles and move an opponent wide |
But here's the bigger strategy:
Don't pick your dink based only on where you want the ball to go.
Pick it based on what you want your opponent to do next.
Want them to hit a weak backhand?
👉 Straight-on
Want them to hesitate?
👉 Middle
Want them to move?
👉 Cross-court
🧩 The 3-Shot Dinking Pattern
Try this during your next game:
1️⃣ Start Straight
Establish the rally with a controlled straight dink.
2️⃣ Go Middle
Move the ball toward the center and force your opponents to make a decision.
3️⃣ Go Cross-Court
Once you've moved them or created hesitation, pull one player wide.
Now watch what happens.
The middle starts opening.
That's your opportunity.
Don't attack the first ball that's available.
Move your opponents until you get the right ball to attack.
🏆 The 4.0 Mindset
3.5 players often ask:
“Where should I dink?”
4.0 players start asking:
“What do I want my opponent to do?”
That's the difference.
Your dink isn't just a soft shot to keep the rally going.
It's a setup shot.
Straight creates pressure.
Middle creates uncertainty.
Cross-court creates movement.
And when you combine all three?
You control the rally instead of just reacting to it.
See you on the courts,
The PBC Team
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